Monday, 10 June 2013
Thursday, 6 June 2013
FPS in-game shot.
My FPS is now textured, with an AI who so far follows the player. I can now shoot with my gun, but the AI does not detect the bullets when hit. The game still requires GUI as well.
Tuesday, 28 May 2013
Map Texturing Update
I'm now using a checker map to layout where my textures will be properly, so the map is textured seemlessly with consistant tiling.
Tuesday, 21 May 2013
Completed FPS Enemy Concept Art
Here is the final concept art for the "Noblin", a space goblin which looks he belongs to a medieval fantasy game. This is due to their very basic intelligence (yet somehow the more clever of the race managed to build a working spaceship for the setting of my FPS game). Will be updated with side view in future.
Saturday, 18 May 2013
FPS Map Progress
Here is the basic model of my FPS map. It's currently in unity, but still requires unwrapping, texturing and assets.
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