Saturday, 18 May 2013

FPS Map Progress


Here is the basic model of my FPS map. It's currently in unity, but still requires unwrapping, texturing and assets.

Tower Defense Progress



My tower defense map is roughly half way done, just requiring additional textures and modeled mountains surrounding the maps border.

Turret Textured


This turret is textured and ready for the game. The other 2 turrets will also be textured before long.

Turret Types



Here are my 3 different types of turrets which will in my upcoming tower defense game. All 3 still need to be textured, but are UV unwrapped and ready.

Far Left Turret: Very fast firing, but low damage.
Middle Turret: Slow firing, but very high damage.
Far Right Turret: Medium firing, and medium damage.

Gun Textured


The players gun model is now roughly textured. The game will be cell shaded and the textures resemble a cartoon-like style. Quite a bit of polishing is still required for the guns completion, but this screenshot gives you a rough idea of what it will look like when finished.

Monday, 1 April 2013

Gun Model

Here is where I'm at currently modeling my gun. I've modeled and UV unwrapped it, it is now ready for texturing.

Creep Models

Here are my models for a rock golem, and a goblin. The goblin base model will be used both in my FPS and Tower Defense games. The rock golem will be a mini boss in my Tower Defense game, and might be added into my FPS game.

                                                                       Goblin

 

                                                                        Golem