Tuesday, 28 May 2013
Map Texturing Update
I'm now using a checker map to layout where my textures will be properly, so the map is textured seemlessly with consistant tiling.
Tuesday, 21 May 2013
Completed FPS Enemy Concept Art
Here is the final concept art for the "Noblin", a space goblin which looks he belongs to a medieval fantasy game. This is due to their very basic intelligence (yet somehow the more clever of the race managed to build a working spaceship for the setting of my FPS game). Will be updated with side view in future.
Saturday, 18 May 2013
FPS Map Progress
Here is the basic model of my FPS map. It's currently in unity, but still requires unwrapping, texturing and assets.
Tower Defense Progress
My tower defense map is roughly half way done, just requiring additional textures and modeled mountains surrounding the maps border.
Turret Textured
This turret is textured and ready for the game. The other 2 turrets will also be textured before long.
Turret Types
Here are my 3 different types of turrets which will in my upcoming tower defense game. All 3 still need to be textured, but are UV unwrapped and ready.
Far Left Turret: Very fast firing, but low damage.
Middle Turret: Slow firing, but very high damage.
Far Right Turret: Medium firing, and medium damage.
Gun Textured
The players gun model is now roughly textured. The game will be cell shaded and the textures resemble a cartoon-like style. Quite a bit of polishing is still required for the guns completion, but this screenshot gives you a rough idea of what it will look like when finished.
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