Thursday, 5 December 2013

App Store Mockup


Positioning

What it isn’t:
First person
Serious
Complicated
It isn’t realistic
A single player game

What it is:
Multiplayer
Beat ‘em up
Competitive
Third person view
Entertaining

Isn’t a single player game

Is a Beat ‘em up

Expo planning

What I want the press to say: This is a fantastic game with fun and unique gameplay elements keeping the gameplay fresh for a long time to come.
This has to be the most fun I’ve ever had with a multiplayer shooter; I just can’t put this game down! Definitely one of the most enjoyable online experiences available.

What I don’t want them to say: This game is rubbish, buggy and unplayable mess, I feel sorry for anyone who wastes their hard earned money on this abomination.

What I want the public to say: This game’s good, I’m going to buy it.

How much:
Unity:  $150/month
Devkit:  $300
Posting:  $150

Multiplayer:  $50/month

Animatics

https://www.youtube.com/watch?v=79sJ9eDK4DQ

Wednesday, 6 November 2013

Animation


Demonstration of all current animations on one timeline. The run animation will obviously cycle when in unity.

Sunday, 3 November 2013

Golem Rig

                   
Here is my finished golem rig ready to animate. Animations are also completed, with a run cycle, two punch animations, a jumping animation, taking a hit animation and a falling animation.

Sunday, 1 September 2013

Video Update



  Here's is a video of what I have done so far. It shows how the camera will be set up, and
  how the character is proportioned to the map. I also have a basic model of a golem character so
  far, which still needs to be textured and rigged. I will possibly edit it in Mudbox if I feel it's required.
                                                            Sorry about the quality.

Monday, 10 June 2013

Tower Defense Progress


                       My Tower Defense map is just about finished, a few more assets may be added.

Thursday, 6 June 2013

Turrets Textured

All 3 of my turrets are now textured.

FPS Update - Lighting Added

I now made the crystals in my game light the cave.

FPS in-game shot.

My FPS is now textured, with an AI who so far follows the player. I can now shoot with my gun, but the AI does not detect the bullets when hit. The game still requires GUI as well.

Tuesday, 28 May 2013

Map Texturing Update



I'm now using a checker map to layout where my textures will be properly, so the map is textured seemlessly with consistant tiling.

Tuesday, 21 May 2013

Completed FPS Enemy Concept Art

Here is the final concept art for the "Noblin", a space goblin which looks he belongs to a medieval fantasy game. This is due to their very basic intelligence (yet somehow the more clever of the race managed to build a working spaceship for the setting of my FPS game). Will be updated with side view in future.

Saturday, 18 May 2013

FPS Map Progress


Here is the basic model of my FPS map. It's currently in unity, but still requires unwrapping, texturing and assets.

Tower Defense Progress



My tower defense map is roughly half way done, just requiring additional textures and modeled mountains surrounding the maps border.

Turret Textured


This turret is textured and ready for the game. The other 2 turrets will also be textured before long.

Turret Types



Here are my 3 different types of turrets which will in my upcoming tower defense game. All 3 still need to be textured, but are UV unwrapped and ready.

Far Left Turret: Very fast firing, but low damage.
Middle Turret: Slow firing, but very high damage.
Far Right Turret: Medium firing, and medium damage.

Gun Textured


The players gun model is now roughly textured. The game will be cell shaded and the textures resemble a cartoon-like style. Quite a bit of polishing is still required for the guns completion, but this screenshot gives you a rough idea of what it will look like when finished.

Monday, 1 April 2013

Gun Model

Here is where I'm at currently modeling my gun. I've modeled and UV unwrapped it, it is now ready for texturing.

Creep Models

Here are my models for a rock golem, and a goblin. The goblin base model will be used both in my FPS and Tower Defense games. The rock golem will be a mini boss in my Tower Defense game, and might be added into my FPS game.

                                                                       Goblin

 

                                                                        Golem 
                                           

Monday, 18 March 2013

3D Tower Defense Game

Here is the earliest stage of modeling the map for my upcoming Tower Defense game, the blocks are place holders for where turrets will eventually be placed.



Monday, 11 March 2013

Here is an assault rifle, which will soon be modeled in maya. It will be used by the player in my upcoming FPS game.


Sunday, 10 March 2013

A mockup design of a map for my upcoming tower defense game. The setting is based on top off a mountain. It shows where turrets will be able to be placed and where the enemies will walk.




Here is a mockup of my FPS HUD, it's visually designed to be cartoon like.  



Tuesday, 26 February 2013

Here are a couple gun designs for my upcoming FPS game.  The top silhouette is a flame thrower mock up  and the gun/silhouette under it is an assault rifle. Both weapons are designed and made by humans.





Sunday, 24 February 2013

Two finished concepts. The swords are used by goblin henchmen. Here are two different versions of the same sword. 



Credit goes to Anthony Carriero for the base design of the second concept. The second sword will be used due to the design being more like something a goblin would make and use and seemed to fit the theme a lot better. 

Wednesday, 13 February 2013

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This is my favourite design from the turret silhouettes, it has been coloured to show detail. The concept is still very basic at this moment, however.













Here is the silhouette of a troll character. This character will most likely become a boss in my upcoming Tower Defense game.

Monday, 11 February 2013

                                       Here is a map design concept for my upcoming FPS game.



Second week into the course. Here are some melee weapon silhouettes.



And here is the silhouette for a goblin character, which eventually will become the henchmen in my upcoming Tower Defense game.

Wednesday, 6 February 2013

Starting off

We have begun designing silhouettes of melee weapons for an FPS game and an A.I creep for a Tower Defense game and the FPS game.

A concept design of a map for the FPS game is being designed at the moment.