Thursday, 5 December 2013
Positioning
What it isn’t:
First person
Serious
Complicated
It isn’t realistic
A single player game
What it is:
Multiplayer
Beat ‘em up
Competitive
Third person view
Entertaining
Isn’t a single player
game
Is a Beat ‘em up
Expo planning
What I want the press
to say: This is a fantastic game with fun and unique gameplay elements
keeping the gameplay fresh for a long time to come.
This has to be the most fun I’ve ever had with a multiplayer
shooter; I just can’t put this game down! Definitely one of the most enjoyable
online experiences available.
What I don’t want
them to say: This game is rubbish, buggy and unplayable mess, I feel sorry
for anyone who wastes their hard earned money on this abomination.
What I want the public
to say: This game’s good, I’m going to buy it.
How much:
Unity: $150/month
Devkit: $300
Posting: $150
Multiplayer:
$50/month
Wednesday, 6 November 2013
Animation
Demonstration of all current animations on one timeline. The run animation will obviously cycle when in unity.
Sunday, 3 November 2013
Golem Rig
Here is my finished golem rig ready to animate. Animations are also completed, with a run cycle, two punch animations, a jumping animation, taking a hit animation and a falling animation.
Sunday, 1 September 2013
Video Update
Here's is a video of what I have done so far. It shows how the camera will be set up, and
how the character is proportioned to the map. I also have a basic model of a golem character so
far, which still needs to be textured and rigged. I will possibly edit it in Mudbox if I feel it's required.
Sorry about the quality.
Monday, 10 June 2013
Thursday, 6 June 2013
FPS in-game shot.
My FPS is now textured, with an AI who so far follows the player. I can now shoot with my gun, but the AI does not detect the bullets when hit. The game still requires GUI as well.
Tuesday, 28 May 2013
Map Texturing Update
I'm now using a checker map to layout where my textures will be properly, so the map is textured seemlessly with consistant tiling.
Tuesday, 21 May 2013
Completed FPS Enemy Concept Art
Here is the final concept art for the "Noblin", a space goblin which looks he belongs to a medieval fantasy game. This is due to their very basic intelligence (yet somehow the more clever of the race managed to build a working spaceship for the setting of my FPS game). Will be updated with side view in future.
Saturday, 18 May 2013
FPS Map Progress
Here is the basic model of my FPS map. It's currently in unity, but still requires unwrapping, texturing and assets.
Tower Defense Progress
My tower defense map is roughly half way done, just requiring additional textures and modeled mountains surrounding the maps border.
Turret Textured
This turret is textured and ready for the game. The other 2 turrets will also be textured before long.
Turret Types
Here are my 3 different types of turrets which will in my upcoming tower defense game. All 3 still need to be textured, but are UV unwrapped and ready.
Far Left Turret: Very fast firing, but low damage.
Middle Turret: Slow firing, but very high damage.
Far Right Turret: Medium firing, and medium damage.
Gun Textured
The players gun model is now roughly textured. The game will be cell shaded and the textures resemble a cartoon-like style. Quite a bit of polishing is still required for the guns completion, but this screenshot gives you a rough idea of what it will look like when finished.
Monday, 1 April 2013
Gun Model
Here is where I'm at currently modeling my gun. I've modeled and UV unwrapped it, it is now ready for texturing.
Creep Models
Here are my models for a rock golem, and a goblin. The goblin base model will be used both in my FPS and Tower Defense games. The rock golem will be a mini boss in my Tower Defense game, and might be added into my FPS game.
Goblin
Golem
Goblin
Golem
Monday, 18 March 2013
3D Tower Defense Game
Here is the earliest stage of modeling the map for my upcoming Tower Defense game, the blocks are place holders for where turrets will eventually be placed.
Monday, 11 March 2013
Sunday, 10 March 2013
Tuesday, 26 February 2013
Sunday, 24 February 2013
Wednesday, 13 February 2013
Here are several different turret design silhouettes for my upcoming Tower Defense game. They are designed to be in a futuristic setting with advanced technology.
This is my favourite design from the turret silhouettes, it has been coloured to show detail. The concept is still very basic at this moment, however.
Monday, 11 February 2013
Wednesday, 6 February 2013
Starting off
We have begun designing silhouettes of melee weapons for an FPS game and an A.I creep for a Tower Defense game and the FPS game.
A concept design of a map for the FPS game is being designed at the moment.
A concept design of a map for the FPS game is being designed at the moment.
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