Thursday, 5 December 2013

App Store Mockup


Positioning

What it isn’t:
First person
Serious
Complicated
It isn’t realistic
A single player game

What it is:
Multiplayer
Beat ‘em up
Competitive
Third person view
Entertaining

Isn’t a single player game

Is a Beat ‘em up

Expo planning

What I want the press to say: This is a fantastic game with fun and unique gameplay elements keeping the gameplay fresh for a long time to come.
This has to be the most fun I’ve ever had with a multiplayer shooter; I just can’t put this game down! Definitely one of the most enjoyable online experiences available.

What I don’t want them to say: This game is rubbish, buggy and unplayable mess, I feel sorry for anyone who wastes their hard earned money on this abomination.

What I want the public to say: This game’s good, I’m going to buy it.

How much:
Unity:  $150/month
Devkit:  $300
Posting:  $150

Multiplayer:  $50/month

Animatics

https://www.youtube.com/watch?v=79sJ9eDK4DQ

Wednesday, 6 November 2013

Animation


Demonstration of all current animations on one timeline. The run animation will obviously cycle when in unity.

Sunday, 3 November 2013

Golem Rig

                   
Here is my finished golem rig ready to animate. Animations are also completed, with a run cycle, two punch animations, a jumping animation, taking a hit animation and a falling animation.

Sunday, 1 September 2013

Video Update



  Here's is a video of what I have done so far. It shows how the camera will be set up, and
  how the character is proportioned to the map. I also have a basic model of a golem character so
  far, which still needs to be textured and rigged. I will possibly edit it in Mudbox if I feel it's required.
                                                            Sorry about the quality.