Cameron's Game Development
Thursday, 5 December 2013
Positioning
What it isn’t:
First person
Serious
Complicated
It isn’t realistic
A single player game
What it is:
Multiplayer
Beat ‘em up
Competitive
Third person view
Entertaining
Isn’t a single player
game
Is a Beat ‘em up
Expo planning
What I want the press
to say: This is a fantastic game with fun and unique gameplay elements
keeping the gameplay fresh for a long time to come.
This has to be the most fun I’ve ever had with a multiplayer
shooter; I just can’t put this game down! Definitely one of the most enjoyable
online experiences available.
What I don’t want
them to say: This game is rubbish, buggy and unplayable mess, I feel sorry
for anyone who wastes their hard earned money on this abomination.
What I want the public
to say: This game’s good, I’m going to buy it.
How much:
Unity: $150/month
Devkit: $300
Posting: $150
Multiplayer:
$50/month
Wednesday, 6 November 2013
Animation
Demonstration of all current animations on one timeline. The run animation will obviously cycle when in unity.
Sunday, 3 November 2013
Golem Rig
Here is my finished golem rig ready to animate. Animations are also completed, with a run cycle, two punch animations, a jumping animation, taking a hit animation and a falling animation.
Sunday, 1 September 2013
Video Update
Here's is a video of what I have done so far. It shows how the camera will be set up, and
how the character is proportioned to the map. I also have a basic model of a golem character so
far, which still needs to be textured and rigged. I will possibly edit it in Mudbox if I feel it's required.
Sorry about the quality.
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